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Frontier Mode, an online mode where all users inhabit a shared world, and each player’s actions have an influence on the story's outcome. A PvP mode where players fight each other in their Tactical Surface Fighters.ģ.

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A Story Mode with a full story for players to enjoy.Ģ. Project MIKHAIL is a mecha action game with three different modes of play:ġ. Your actions will change the course of history for the whole world.

What choices will YOU make in a world that’s heading towards destruction? Over the course of decades, humanity has come to rely on humanoid weapons called Tactical Surface Fighters in their attempts to resist the alien onslaught. Set on an Earth where mankind is being steadily annihilated by the alien invaders known as the BETA. We’ll be waiting for your feedback to make Project MIKHAIL a more entertaining game!įind us on our official channels, and share with us your thoughts and feelings about Project MIKHAIL.”Ībout This Game -It’s Your Responsibility to Change the World. We’ll also being constantly sharing the state of the development process and what content we’re adding to the game. “We’ll be giving users opportunities for feedback on Discord and Twitter, as well as regular video updates from the dev team. How are you planning on involving the Community in your development process? (That is, items that will cost money after the full release, Early Access will receive early and for free.)”
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However, as a thank-you for helping with the game’s development, Early Access buyers will be given paid DLC items from the final release for free when they begin playing the Early Access version. Will the game be priced differently during and after Early Access? “Frontier Mode” and “PvP Mode” are in beta, and lacking some features, but playable.” (*We might make some adjustments to it, though!) “The game’s Story Mode, which allows you to enjoy the world of the Muv-Luv Alternative Anime (Airing Now!) has all the elements needed to enjoy it as a full release. What is the current state of the Early Access version? The Battle Pass will include many different items, including items to customize the look of your Tactical Surface Fighter.” The game’s Frontier Mode, where the global game world changes based on the aggregate choices of each player, will be getting additional features and a UI overhaul, as well as other improvements in response to player feedback.
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The Versus Mode, where you fight players from around the world in Tactical Surface Fighter combat, will be getting a voice chat function and a friend match function, as well as a major update to make team TSF combat even more fun. We’ll also be working to improve the Versus Mode and Frontier Mode, as well as eventually add a Battle Pass. Updates will mainly involve improving the battle system to make it more interesting and fun for players, and providing a more speedy, clean and visceral combat experience. The Early Access version represents the game as it currently exists in its under-development state, with improvements and changes being constantly made. “The ultimate game product will be identical, regardless of whether you purchase the game in its Early Access or Final state.
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How is the full version planned to differ from the Early Access version? We’ll also be giving regular updates on our progress, and in these updates we’ll talk about when we’re ready to move the game into full release.” We’ll be sharing our development roadmap on Discord and Twitter so that everyone can see where we’re at and what we’re planning. We’ll keep updating the game to incorporate your feedback, and then when we’re ready, we’ll move to a full release. We hope you’ll work with us to make this game the most fun it can possibly be!”Īpproximately how long will this game be in Early Access? We want Project MIKHAIL to be the best game possible, and to do that, we need everyone’s feedback. We believe that the most important thing in making a game is incorporating honest player feedback, which is why we’ve decided on an Early Access release. “As we work towards the full release of the game, we want to gather player input to make the end product more enjoyable for our players.
